How to Equip Weapon Mods in Destiny 2

With the release of Destiny 2’s newest expansion Shadowkeep, a lot of changes were made to a good deal of game mechanics. One of these changes was how weapon mods behaved.

In this article, we’ll show you how to equip weapon mods in Destiny 2’s new expansion, along with other essential info.

What Are Weapon Mods?

Weapon mods are items that can be purchased, obtained through quests, or dropped by enemies that give additional benefits to your weapons. With the variety of mods available, one can be chosen to complement a player’s gameplay style.

Before the Shadowkeep update, weapon mods were a one-time use item, and were spent once installed in a weapon. With the new expansion, obtaining a weapon mod unlocks the type permanently, and costs only Glimmer if you wish to slot one. If you had any uninstalled weapon mods before the Shadowkeep patch, they would be eligible for the unlocks. Already installed mods don’t count.

equip weapon mods

How Do I EquipWeapon Mods?

Equipping weapon mods are rather simple. Just open your Character Screen, click on your weapon details and then slot in the mod that you wish to use. As said, mods are now a permanent unlock rather than single use items. You’ll be required to pay some Glimmer to slot a mod to your weapon though so be sure to have enough on hand.

destiny 2 equip weapon mods

What Kind of Weapon Mods Are Available?

There are several kinds of weapon mods, each with their own perk, along with different ways on how to obtain them. Here we list the weapon mods available, all are Legendary rarity. Seasonal mods aren’t included as they change regularly and are replaced once a season is over. Do note that Banshee-44’s shop in the tower is randomized, and resets frequently. Ada-1 shop, on the other hand, will increase in price after each purchase, resetting daily. The mods are, in alphabetical order:

  1. Backup Mag – Increases the size of your magazine. Can be bought from Banshee 44 for 10 Mod Components, or can be looted from Gunsmith Engrams. Can’t be used in Combat Bows, Rocket Launchers, and Trace Rifles.
  2. Boss Spec – Increases the damage that you deal against vehicles and bosses. Is sold by Banshee 44 for 10 Mod Components, or looted from Gunsmith Engrams. Can’t be used in Trace Rifles.
  3. Counterbalance Stock – Reduces the recoil from firing a weapon, minimizing deviation. Can be bought for 10 Mod Components from Banshee 44, or looted from Gunsmith Engrams. Can’t be used on Swords and Trace Rifles.
  4. Dragonfly Spec – Increases Dragonfly damage and range. Will appear randomly in Ada-1’s shop, and can be initially bought for 10 Mod Components and 1 Black Armory Schematic. Can’t be used in Trace Rifles.
  5. Freehand Grip – Gives increased accuracy and ready time when firing from the hip. Can be purchased from Banshee-44 for 10 Mod Components, or looted from Gunsmith Engrams. Can’t be used in Swords and Trace Rifles.
  6. Icarus Grip – Improves your weapon’s accuracy when flying. Is sold by Banshee-44 for 10 Mod Components, or can be looted from Gunsmith Engrams. Can’t be used in Swords and Trace Rifles.
  7. Major Spec – This will increase the damage dealt by your weapon to powerful enemies. Bought for 10 Mod Components from Banshee-44, or randomly looted from Gunsmith Engrams. Can’t be used in Trace Rifles.
  8. Minor Spec – This will increase damage against common enemies. May be bought from Banshee-44 for 10 Mod Components, or may be looted randomly from Gunsmith Engrams. Can’t be used in Trace Rifles.
  9. Quick Access Sling – Allows you to change weapons quickly after emptying your magazine. Randomly sold by Ada-1 for an initial price of 10 Mod Components and 1 Black Armory Schematic. Can’t be used in trace Rifles.
  10. Radar Booster – Increases enemy detection range. Randomly sold by Ada-1 initially for 10 Mod Components and 1 Black Armory Schematic. Can’t be used in Trace Rifles.
  11. Radar Tuner – Speeds up Radar detection after you stop aiming down your gunsights. Sold by Banshee-44 for 10 Mod Components, or can be looted from Gunsmith Engrams. Can’t be used in Trace Rifles and Swords.
  12. Rampage Spec – Increases the duration that a player can remain on Rampage. Randomly sold by Ada-1 for an initial 10 Mod Components and a Black Armory Schematic. Can’t be used in Trace Rifles.
  13. Sprint Grip – This mod will increase your aim and ready time with a weapon after sprinting. Sold by Ada-1 for 10 Mod Components and 1 Black Armory Schematic initially. Can’t be used in Trace Rifles.
  14. Surrounded Spec – Increases weapon damage when surrounded by three or more enemies. The damage increase persists for a while even after the player is no longer surrounded. Can be bought from Ada-1 at an initial price of 10 Mod Components and a Black Armory Schematic. Can’t be used in Trace Rifles.
  15. Taken Spec – Will increase weapon damage when facing Taken enemies. Will randomly drop during the Last Wish Raid. Can’t be used in Trace Rifles.
  16. Targeting Adjuster – Will make it easier for a player to target enemies. Sold by Banshee-44 for 10 Mod Components, or can be randomly looted from Gunsmith Engrams. Can’t be used in Swords and Trace Rifles.

how to equip weapon mods

Faster Game Advancement

Using weapon mods make completing missions and raids easier, and makes the game more fun to play overall. Knowing what they do, how to actually slot them, and where to get them, is important if you want to advance faster in the game.

Have you ever had problems on how to equip weapon mods in Destiny 2? Share your thoughts in the comments section below.

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