If you've never experienced id Software's second groundbreaking shooter, here's what you need to know about Quake. When the game launched in 1996, it was critically acclaimed for both its gameplay, its graphics, and its sound—featuring audio by Trent Reznor!—but also was one of the first shooters to have online capabilities. Before Overwatch, before Call of Duty, before Halo, there was Quake.
Once you do manage to remap your controls to standard WSAD and mouse buttons, though, the single player campaign I tested worked surprisingly well—and honestly, didn't look too bad. I mean, Quake is certainly dated, but if you have an affinity for retro PC games, or just don't mind the jagged edges on each character model, you'll have no problem playing Quake through your Chromebook. Shockingly, even using a trackpad to move and aim my weapons didn't present any major problems in the game.
Here's a couple notes, though: first, I didn't get a chance to play the multiplayer portions of Web Quake. Reviews seem to be positive, so you shouldn't have any issues setting up a server with a couple of friends, but unfortunately, no one wanted to play Quake with me. Second, playing the game in fullscreen mode on my Chromebook caused the game to cut off UI elements like my ammo and health. If you give Web Quake a shot, you'll want to make sure you watch for the resolution to be set properly for the display you're playing on. Overall, Quake was a fun romp, and surprisingly one of the best ports of a game I've played through a browser window. Definitely check this one out.